2/28/2024 0 Comments Quake 3 arena fov![]() pmove_fixed 1 - if you're playing on lan put this to 0 g_synchronousClients 0 - if you're playing on lan put this to 1 Firstly settings that can only help or you won't notice: Okay, net settings all depend on yoru connection, and a bunch of other settings are subjective. ![]() The links are quake 3 in nature, but apply just the same to open arena and just about all other quake 3 based games. the base page that has the above and much more explains in detail why 125fps is awesome more detailed connection settings guide here are a few links i suggest anyone who wants to change settings in open arena should read: These settings are based on a few quake 3 tweak/settings sites i have found and personal experience. com_maxfps 125 - use 76 or 43 if your computer cannot handle 125, they are almost as good physics-wise com_soundmegs 16 - probably helps if your sound stutters from time to time com_zonemegs 32 - helps for larger maps it seems com_hunkmegs 128 - only change if you have more than 512MB of ram or so cg_fov 100 - i leave mine at 90, 110 gives a strange fisheye effect cg_truelightning 1 - straightens out the lightning trail significantly, making it easier to aim cg_smoothClients 0 - only change to 1 if you are going to record demos cl_packetdup 1 - if you get lots of red on the lagometer try setting this to 2 cl_maxpackets 30 - only defrag and cpma mods need 125 here, otherwise you are artificially raising your ping snaps 20 30 or 40 depending on the server (do a /sv_fps to see what to use) rate 25000 - the single most important setting IMO, a good 75% of high ping people you see on OA have this set to the default of 3000, the rest are just REALLY far away from the server. cg_drawtimer - shows a timer that tells you how long the map has been running cg_showfps - shows your fps onscreen, useful for checking com_maxfps cg_lagometer - turns on the lagometer if its not already on I know this thread is kinda old but ill share what i suggest and my reasoning behind them. Posting whole configs is senseless but here are some cvars I advice to each novice players to adjust from the beginning: I need config for better rail and other :-)Ĭan somebody write me it or send by e-mail? If sure, I will write my e-mail by pm. Note that the intro videos may not display properly with custom resolutions, so you will just have to hit a button to bypass them.I often play tournaments and I very need good config. Do not change the resolution in-game, or you will have to manually edit the file again. Find the string 'seta cg_fov' and change the value to '115'. This is what allows the Q3 engine to 'natively' support widescreen resolutions. You are going to need to change the FOV now, or you will not be able to use the extra pixels you just enabled. ![]() On a Dell 2005FPW, this is '1050'įind the string 'seta r_mode' and set it to to '-1'. For instance, on a Dell 2005FPW this will be '1680'įind the string 'seta r_customheight' and set it to the native height of your monitor. ![]() For Jedi Knight 2, it is jk2config.cfg.įind the string 'seta r_customwidth' and set it to the native width of your monitor. This file's name will vary depending on the game installed. Open the config.cfg file in the base directory with any text editor. (for this game, it will be under your My Documents directory) Navigate to directory where the config files installed. Install Q3 based game and run once, to generate the. The following method should work for the many games that are based on the Q3 engine.
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